This UI project’s intent was to take a current or rushed application and completely redesign the application's UI and functions. For my application, I picked a rather new application based on tracking user data and records. Tracky is a standalone tracking mobile app that allows the user to create and track customized categories and records and see the data visualized in the app. The application is a mess in its current state and offers no further applicational use apart from viewing the user’s data. This app was a perfect opportunity to completely redesign the UI system and add new mobile features to help promote the app's uniqueness.
This project requires a deep dive into the world of UI/UX, mobile, and data visualization design. In order to create a successful applicational use, the app had to be redesigned with the user as the central moving force of the UI/UX design. The entire application process was taken into the redesign, starting from ground zero with Journey maps and Content maps to fully developed and functional UI prototypes
Applications used:
Figma and Adobe Illustrator
Problem Identifier
By taking the primary functions of the app, how can we design and improve upon an application's basic premise and working elements into both a new UI space and wearable environment? By doing so, we would need to keep the core systems of the app and allow the design to both aid and improve the UI structures and user flows of the application.
Primary Questions
What are the core mechanics of the app that is crucial to its primary systems for the user?
What areas can be improved or added upon that are lacking in the current app?
How can we integrate the mobile app into a wearable space and still allow for a quick user flow of the primary functions?
The solution started with taking a user-centered approach to the current app's pain points and areas of severe design flaws. Doing so helps the design foundations come into clear light and pinpoints the app’s new functionality and features. After establishing the main UI systems of the app, the last step was to create a uniform and newly improved application, together will all the new re-works and visual re-designs.
This project's key challenge was to take apart the current applications' usage and functions and try to find the specific user pain points. After taking the user’s needs and pain points, the next challenge was to create a functional UI landscape that would allow the user to freely move and create said functionality of the application design. After all of the prior requirements were met, the final challenge was to implement a working prototype to see how such changes would benefit and deepen the application's unique functionality.
This project was a fun and thrilling project that required more user research and design concepts than I expected. Doing so made me realize the complexities and importance of creating UI designs with the user in mind. If the application's primary function is excellent and unique, it won't matter if the user cannot navigate, understand, or use the app. This allowed me to test the ability of not only my design skills, but also the way I approach application design. Overall, Tracky was an immensely fun and challenging project that tested my skills as both a UI designer and UX researcher.